![]() “There are so many memorable moments in the game”, Ola finishes. He was locked up in a small room for months, recording his own voice for all the characters. “There are thousands upon thousands of voice lines in World in Conflict. “Simon, who is now Audio Director on The Division, recorded placeholder voices for every single line in the game”, Ola recounts. Simon, who is now Audio Director on The Division, recorded placeholder voices for every single line in the game. Plus just seeing how people really understood the game and had fun playing it.” It was amazing to get the feedback and incorporate it into the development of the game, we toured the world with that build. “That was when we went public with the game and started to share it with the world and get our first fans. Petter Sydow thinks back to conventions such as E3 and Gamescom. ![]() I don’t think they knew that I could understand German, because in the debrief afterwards they were very polite and kind.” “The game build was pretty rough, and it wasn’t like the RTS games they were used to, so they kept shouting some fairly rude comments about the game out loud in German while playing. World in Conflict was very different from other games in the genre, which means some players didn’t know what to expect. When asked about some of his favorite memories from those days, Magnus remembers a fun meeting during a playtest for the game. It reminds us about where we were, but also how much we’ve grown and how much change we’ve seen over the years. “The characters were amazing, and the entire thing unfolded in a way that made you care about them,” Ola Strand, Composer and lead audio engineer on World in Conflict, adds.įor us at Massive, watching these videos is a long trip down memory lane. I think you can feel our love for cutting edge PC graphics, tech and smooth online gaming – to name just a few areas. ”World in Conflict radiates our passion for the time period and its related fiction, the passion for the hardware and strategies of the two superpowers. “I think that the passion of the team radiates from all parts of the game”, Magnus “Soundboy” Jansén, Lead Game Designer on World in Conflict, explains. How come World in Conflict stuck with players for all these years? The level of detail that went into both with the joyful recreation of 80s America really excited me. The level of detail that went into both with the joyful recreation of 80s America really excited me.” ![]() ”The first trailer with the fight in the mall, and our first map with the small town (that got named “Hometown” in the final game). The universe is full of uncertainty and secrets, and the true nature of the war and the various factions fighting it are open to interpretation.“What I first fell in love with in World of Conflict was the fantasy of war in Suburbia”, Petter Sydow, Vice President of Development of the game, said when asked what got him excited to work on it. The war is fought across a wide range of environments, from deep space to planets and asteroids, and the battles are intense and brutal, with ships and soldiers using advanced weapons and tactics to gain an advantage. The universe is also home to many different alien species, some of which are peaceful, while others are hostile and aggressive. There are various factions, each with their own unique ideologies and agendas, fighting for dominance, and the true motivations of the war are not entirely clear. The technology in this universe is advanced, with faster-than-light travel and powerful weapons, but the origins and true capabilities of this technology still need to be fully understood. The galaxy is in turmoil, where powerful factions and alien races are locked in a struggle to control valuable resources and territory. Grimdark Future is a sci-fi universe at war. The rules are designed to be flexible and modular, so players can customize their games and add their own unique rules and scenarios. Explore a wide range of units and equipment, including infantry, tanks, artillery, aircraft, and giant war robots, each with its own strengths and weaknesses. Players engage in a massive and destructive conflict taking control of large armies of futuristic troops and war machines.
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